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The Portfolio ---------------
---------------  of J.J.Verhine
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Boys & Girls Clubs of America
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North American Properties
Info
Work
1
2021
Product Design for a Multi-Payment Platform
Green Feather
2
2020
UX & UI Design for a National Homebuilding Company
KB Home
3
2019
UX Design & Code for an Assignment Photography Site
AtEdge
4
2018
Code & Art Direction for a Multi-Regional Real Estate Firm
North American Properties
5
2017
Product Design for a Visual Marketing Calendar
Atomized
6
2016
Design & Code for a National Youth Leadership Organization
Boys & Girls Clubs of America
7
2016
Art Direction, Interface Design for an American Car Maker
Ford Motor Co.
8
2015
Product Design for a Multi-national Consumer Goods Co.
Procter & Gamble
9
2015
Responsive Design for a Drive-thru Quick-lube Chain
Valvoline Instant Oil Change
10
2015
Responsive Design for a D2C Solar Company
Sunrun
11
2014
UX + UI Design for a Basketball Stats App designed for iOS
NBA Game Time

Archived: Cadillac Jack, Gap, MetLife and Reynolds Plantation, Game of Thumbs, ForeverHome, Turner Sports, Ogilvy & Mather, Artistry, Windmark Recording, GoSmallBiz, Tarkenton Financial, Finestone & Morris, Who's Next, All Out Custom Cycles.

My last name is Verhine, pronounced like wolverine.

Hi, I'm JJ.

I'm a Designer/Developer Hybrid positioned at the intersection of UX Research, Interface Design, Interactive Prototyping, and Front-end Development.

Click here to download my résumé.

Tools & Frameworks

I've built several different kinds of websites from scratch. Many are built on the WordPress platform. I'm able to code HTML, PHP, CSS and Javascript by hand for a polished experience that looks right and feels right. I'm comfortable prototyping in After Effects and other tools. I've been using Sketch as my primary design tool since 2016, and most recently, Adobe XD & Figma. Tools change all the time and I'm unafraid to embrace new ones. I began my career working with Flash, after all.

How I Operate

Through the years, I've gained experience directly managing client expectations when carrying small to medium projects all the way from conception to completion.

The Great Fran Tarkenton goes rogue and says a few outlandish things about me.

I've learned how to tell the client things that they might need to know, but are afraid to hear. I'm well versed in working remotely and independently and consider myself to be a self-starter. I'm comfortable within a narrower UX, UI or Development role as part of a larger team, and I'm often used as a bridge between design and development. I consider myself to be a Designer above all, so if I'm in a situation where all I'm doing is programming, I value having a voice with regard to creative implementation, interaction, style and taste.

Design Process

I believe in sharing work early in the design process. I always get my ideas on paper during a short sketch process with the intention of building a proof-of-concept as soon as possible. My next priority is to leverage internal and/or team feedback to validate or invalidate my initial assumptions about possible solutions, adjust those assumptions, and then branch off into new directions. A generous amount of hours in this discovery phase almost always results in a more fruitful and considered end-product.

What sets me apart?

Having practical knowledge of the development process allows me to design experiences that feel natural and can actually be built.

I was a young designer on a segment of reality tv a long time ago. It's kind of silly, you could skip it.

I'm able to work without an ego, and generate my own ideas. Humble when fleshing out someone else's ideas. I value precision while also maintaining a mindful awareness that "Done is better than perfect." I know when to sacrifice quality for speed, but also how to be resourceful at balancing the two.

Previously

I've done work for KB Home, AtEdge, Ford, Atomized, P&G, Gap, Boys & Girls Clubs of America, MetroPCS, Valvoline, North American Properties, Coca-Cola, MARS, Sunrun, Walmart, Publix, Cadillac Jack, Equifax, IHG.


Click here to download my résumé.

Atomized
Atomized
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Headquartered in
Atlanta, Ga.
Completed
2017
My role on this project
Art Director and Designer
UX, Interface
Design & Code
Los Angeles,
California
Keeping track of the smallest details across an entire organization
Founded by a former Facebook exec, Atomized makes easy-to-edit visual calendars for brands and agencies that encompass the functionality of editorial calendars, marketing communications calendars, brand planning calendars and publishing calendars.

Product Design for a Visual Marketing Calendar

The High-Level Interface

The goal of this redesign was to address the pain points and bottlenecks of the previous design while visualizing the data using as much of the viewport as possible. I aimed to achieve that with an expandable interface that sat around the outer edges of the screen.
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The Page-Level Interface

Now that we've examined the interface around the edges, let's dig into the guts of the app and show data visualization, page hierarchy and layout, and how each page co-exists with the high-level interface.
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Earlier Attempts to Improve the Calendar

Prior to engaging in the full-bodied redesign above, I worked with the Atomized team to make the calendar experience more intuitive. Some of these observations below ultimately found their way into the redesign above.
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Earlier Attempts to Improve the Delivery of Content

The team had originally developed the app to account for a limited number of assets for each flight. The challenge was to design a screen that would encourage user behavior to change by delimiting capacity so that what used to be done with several flights can now be accomplished with one.

I recommended a compartmentalized fullscreen modal solution that allows the user to navigate between assets easily and view the flight history without feeling overwhelmed.
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My role on this project
Art Director and Designer
3,874 views
 
2016
2018
The Design Portfolio of JJ Verhine
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